Welcome to Justice Bear: Equinox! The flagship versions of our runner are available for Android on Google Play Store and iOS on App Store, and include Achievements and Leaderboards. But you can also enjoy the PC, Mac and Linux versions, available on Itch.io and Humble Bundle (these bundles include the Android version too). Last but not least, you can play a modest web version clicking on "Play the game" above these lines. And now, the official description:
While Bearnard and his family are enjoying the Spring Festival, the peaceful village of Amber Town is suddenly invaded by an unknown army. With just seconds to react, young Bearnard decides to draw their attention to give time to his family to hide. Help him cross the town while it's reduced to ashes, avoiding bombs and debris, and jumping across broken streets and fire pits.
★ Tap and jump, that's all. Easy controls to enjoy fast paced action.
★ Power ups to help you avoid the void.
★ Slow motion when you barely make it (or not...).
★ Unlock adorable characters based in Bruno Cardoso's stories and Tsubaki's artwork (and try their different gameplays).
★ Enjoy the colourful and picturesque Amber Town... no time for pictures though.
★ Google Play Games and Game Center: sign in to earn achievements and compare scores in the leaderboards (only on Android and iOS).
★ Dancing bears! (If you find them.)
★ 8-bit and Xmas modes.
🌐 ﺍﻟﻌﺮﺑﻴﺔ, Català, Deutsch, English, Español, Français, Galego, Íslenska, Italiano, Português.
What reviews and users are saying:
"There is even an 8-bit version available to take a trip back in time. ★★★" - Appliv
"You need to play this game, JB:E is a fun endless runner." - GamingU
"Super fun!! The artwork is seriously well done. Fun game." - Warky Chocobo
"Amaze-balls Gorgeous, cute, fun game! Even the menu is fun!" - P Cowlinator
One final note: thank you for playing. This game, though it may look small and simple, has taken more time and sacrifices than it should. Totally worth it, as it was an adventure I embarked on to learn and give a first step into game development. Based on that, it was a success, and this won't be the last game I make.
But, in the end, there's only one reason to make a game: for it to be played. Thinking about this day, when I'm finally sharing this game with you, is what pushed me forward every time I doubted myself. If you have fun with it, please share it and challenge your friends. And let me know, I wanna be amazed by those scores!
Thank you and have fun!
Alex R. Fortes